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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 Guy Allard
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BB_SCRIPTEDBEHAVIOR_H_
- #define _BB_SCRIPTEDBEHAVIOR_H_
- #ifndef _BB_CORE_H_
- #include "BadBehavior/core/behavior.h"
- #endif
- namespace BadBehavior
- {
- //---------------------------------------------------------------------------
- // ScriptedBehavior - A structured behavior leaf node which defines a series
- // Of scripted callbacks
- //---------------------------------------------------------------------------
- class ScriptedBehavior : public Behavior
- {
- typedef Behavior Parent;
-
- public:
- ScriptedBehavior();
- virtual bool precondition( SimObject *owner );
- virtual void onEnter( SimObject *owner );
- virtual void onExit( SimObject *owner );
- virtual Status behavior( SimObject *owner );
- DECLARE_CONOBJECT(ScriptedBehavior);
- DECLARE_CALLBACK(void, onEnter, (SimObject *owner));
- DECLARE_CALLBACK(void, onExit, (SimObject *owner));
- DECLARE_CALLBACK(bool, precondition, (SimObject *owner));
- DECLARE_CALLBACK(Status, behavior, (SimObject *owner));
- };
- } // namespace BadBehavior
- #endif
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