ScriptedBehavior.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 Guy Allard
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BB_SCRIPTEDBEHAVIOR_H_
  23. #define _BB_SCRIPTEDBEHAVIOR_H_
  24. #ifndef _BB_CORE_H_
  25. #include "BadBehavior/core/behavior.h"
  26. #endif
  27. namespace BadBehavior
  28. {
  29. //---------------------------------------------------------------------------
  30. // ScriptedBehavior - A structured behavior leaf node which defines a series
  31. // Of scripted callbacks
  32. //---------------------------------------------------------------------------
  33. class ScriptedBehavior : public Behavior
  34. {
  35. typedef Behavior Parent;
  36. public:
  37. ScriptedBehavior();
  38. virtual bool precondition( SimObject *owner );
  39. virtual void onEnter( SimObject *owner );
  40. virtual void onExit( SimObject *owner );
  41. virtual Status behavior( SimObject *owner );
  42. DECLARE_CONOBJECT(ScriptedBehavior);
  43. DECLARE_CALLBACK(void, onEnter, (SimObject *owner));
  44. DECLARE_CALLBACK(void, onExit, (SimObject *owner));
  45. DECLARE_CALLBACK(bool, precondition, (SimObject *owner));
  46. DECLARE_CALLBACK(Status, behavior, (SimObject *owner));
  47. };
  48. } // namespace BadBehavior
  49. #endif