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ComponentAsset.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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ComponentAsset.h
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18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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9 سال پیش |
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ExampleAsset.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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ExampleAsset.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 سال پیش |
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GameObjectAsset.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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GameObjectAsset.h
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7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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9 سال پیش |
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ShapeAsset.cpp
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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9 سال پیش |
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ShapeAsset.h
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 سال پیش |