ShapeAsset.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ASSET_H
  23. #define SHAPE_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. //-----------------------------------------------------------------------------
  43. class ShapeAsset : public AssetBase
  44. {
  45. typedef AssetBase Parent;
  46. AssetManager* mpOwningAssetManager;
  47. bool mAssetInitialized;
  48. AssetDefinition* mpAssetDefinition;
  49. U32 mAcquireReferenceCount;
  50. protected:
  51. StringTableEntry mFileName;
  52. Resource<TSShape> mShape;
  53. public:
  54. ShapeAsset();
  55. virtual ~ShapeAsset();
  56. /// Engine.
  57. static void initPersistFields();
  58. virtual void copyTo(SimObject* object);
  59. virtual void initializeAsset();
  60. /// Declare Console Object.
  61. DECLARE_CONOBJECT(ShapeAsset);
  62. bool loadShape();
  63. TSShape* getShape() { return mShape; }
  64. Resource<TSShape> getShapeResource() { return mShape; }
  65. protected:
  66. virtual void onAssetRefresh(void);
  67. };
  68. DefineConsoleType(TypeShapeAssetPtr, ShapeAsset)
  69. #endif