Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 vuotta sitten
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advanced 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
basic 0ffd7f5620 Fix member vars left uninitialized in constructors 11 vuotta sitten
common 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 vuotta sitten
lightInfo.cpp 2753f562e8 shadow caching 10 vuotta sitten
lightInfo.h 2753f562e8 shadow caching 10 vuotta sitten
lightManager.cpp f101fbe820 Remove unnecesary code for handle OpenGL. 11 vuotta sitten
lightManager.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten