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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 ani în urmă |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 ani în urmă |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 ani în urmă |
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renderDeferredMgr.cpp
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1e66b118b6
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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5 ani în urmă |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 ani în urmă |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 ani în urmă |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 ani în urmă |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 ani în urmă |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 ani în urmă |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 ani în urmă |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 ani în urmă |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 ani în urmă |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 ani în urmă |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 ani în urmă |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 ani în urmă |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 ani în urmă |
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renderPassManager.h
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6ade6f08ce
Updated Assimp
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5 ani în urmă |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 ani în urmă |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderProbeMgr.cpp
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638a515702
Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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5 ani în urmă |
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renderProbeMgr.h
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8aa03a4ac9
uninitialized variables-renderinstance
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5 ani în urmă |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 ani în urmă |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 ani în urmă |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |