Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 anni fa
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CppAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
CppAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anni fa
CubemapAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
CubemapAsset.h cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
ExampleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 anni fa
ExampleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 anni fa
GUIAsset.cpp 8781f2ab55 Add getScriptPath console function to GUIAsset 4 anni fa
GUIAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
GameObjectAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
GameObjectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anni fa
ImageAsset.cpp ec85e9021c Misc Quality of Life and Bug fixes 4 anni fa
ImageAsset.h 3d488bbbf0 macro cleanup 4 anni fa
ImageAssetInspectors.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
LevelAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
LevelAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
MaterialAsset.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 anni fa
MaterialAsset.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 anni fa
ParticleAsset.cpp 555c563b39 More updating of editor icons to assets 4 anni fa
ParticleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 anni fa
PostEffectAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
PostEffectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anni fa
ScriptAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
ScriptAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anni fa
ShapeAnimationAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
ShapeAnimationAsset.h 1942535923 Integrates sound and shapeAnimation assets into the importer 5 anni fa
ShapeAsset.cpp 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 anni fa
ShapeAsset.h 3d488bbbf0 macro cleanup 4 anni fa
SoundAsset.cpp 0ca66b99db Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash 4 anni fa
SoundAsset.h 3d488bbbf0 macro cleanup 4 anni fa
TerrainAsset.cpp ec85e9021c Misc Quality of Life and Bug fixes 4 anni fa
TerrainAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anni fa
TerrainMaterialAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
TerrainMaterialAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
assetImporter.cpp b9c071b9fd Cleanup mismerge lines 4 anni fa
assetImporter.h 8781f2ab55 Add getScriptPath console function to GUIAsset 4 anni fa
assetImporter_ScriptBinding.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
stateMachineAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 anni fa
stateMachineAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 anni fa