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assets
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 yıl önce |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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4 yıl önce |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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fx
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c150afebaa
particle cleanups
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4 yıl önce |
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gameBase
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27a4868b6e
Fix buffer corruption.
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4 yıl önce |
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lighting
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33e78fd8a8
init reflection probes
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4 yıl önce |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sfx
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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4 yıl önce |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 yıl önce |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 yıl önce |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 yıl önce |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 yıl önce |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 yıl önce |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 yıl önce |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 yıl önce |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 yıl önce |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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cameraSpline.h
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a41b28f6b7
safety check
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5 yıl önce |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 yıl önce |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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4 yıl önce |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 yıl önce |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 yıl önce |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 yıl önce |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 yıl önce |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 yıl önce |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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item.cpp
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afb39d398f
code review:
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5 yıl önce |
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item.h
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afb39d398f
code review:
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5 yıl önce |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 yıl önce |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 yıl önce |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 yıl önce |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 yıl önce |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 yıl önce |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 yıl önce |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 yıl önce |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 yıl önce |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 yıl önce |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 yıl önce |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 yıl önce |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 yıl önce |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 yıl önce |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 yıl önce |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 yıl önce |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 yıl önce |
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projectile.cpp
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55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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4 yıl önce |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 yıl önce |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 yıl önce |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 yıl önce |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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rigidShape.cpp
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e4d16a8c61
(re) add collision yo noshape.dts
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4 yıl önce |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 yıl önce |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 yıl önce |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 yıl önce |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 yıl önce |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 yıl önce |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 yıl önce |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 yıl önce |
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tsStatic.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 yıl önce |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 yıl önce |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 yıl önce |