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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 years ago |
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explosion.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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explosion.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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fxFoliageReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 years ago |
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fxShapeReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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groundCover.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 years ago |
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groundCover.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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lightning.cpp
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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particle.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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particle.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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particleEmitter.cpp
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c150afebaa
particle cleanups
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4 years ago |
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particleEmitter.h
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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4 years ago |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 years ago |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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precipitation.cpp
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2a8f8c15f3
Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
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4 years ago |
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precipitation.h
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2a8f8c15f3
Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
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4 years ago |
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ribbon.cpp
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 years ago |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 years ago |
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ribbonNode.h
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
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splash.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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splash.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 years ago |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |