Jeff Hutchinson 485330ec7a Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 jaren geleden
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assets 485330ec7a Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 jaren geleden
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 4 jaren geleden
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
fx 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 jaren geleden
gameBase 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 jaren geleden
lighting 33e78fd8a8 init reflection probes 4 jaren geleden
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
turret fabd5864fa uninitialized variables-t3d 5 jaren geleden
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 jaren geleden
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 jaren geleden
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 jaren geleden
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 jaren geleden
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 jaren geleden
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 jaren geleden
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 jaren geleden
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 jaren geleden
cameraSpline.h a41b28f6b7 safety check 5 jaren geleden
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 jaren geleden
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
convexShape.cpp 555c563b39 More updating of editor icons to assets 4 jaren geleden
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 jaren geleden
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 jaren geleden
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 jaren geleden
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 jaren geleden
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 jaren geleden
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 jaren geleden
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
item.cpp afb39d398f code review: 5 jaren geleden
item.h afb39d398f code review: 5 jaren geleden
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 jaren geleden
lightBase.cpp 6ade6f08ce Updated Assimp 5 jaren geleden
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 jaren geleden
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 jaren geleden
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 jaren geleden
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 jaren geleden
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 jaren geleden
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 jaren geleden
notesObject.cpp 5de19404d9 mac compile fixes 5 jaren geleden
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 jaren geleden
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 jaren geleden
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 jaren geleden
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 jaren geleden
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 jaren geleden
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 jaren geleden
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 jaren geleden
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 jaren geleden
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 jaren geleden
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
portal.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
prefab.cpp 68fee78744 prefab safeties 4 jaren geleden
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 jaren geleden
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 jaren geleden
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 jaren geleden
resource.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 jaren geleden
rigid.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
rigidShape.h d1cc5964c4 fix GCC compile 5 jaren geleden
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 jaren geleden
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 jaren geleden
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 jaren geleden
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 jaren geleden
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 jaren geleden
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 jaren geleden
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 jaren geleden
tsStatic.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 jaren geleden
zone.h dbf34df71d select within zone pushbutton 6 jaren geleden