| .. |
|
assets
|
485330ec7a
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 jaren geleden |
|
decal
|
0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
|
4 jaren geleden |
|
examples
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
|
fx
|
3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
|
4 jaren geleden |
|
gameBase
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 jaren geleden |
|
lighting
|
33e78fd8a8
init reflection probes
|
4 jaren geleden |
|
physics
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
sfx
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
turret
|
fabd5864fa
uninitialized variables-t3d
|
5 jaren geleden |
|
vehicles
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
Scene.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
Scene.h
|
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
|
5 jaren geleden |
|
accumulationVolume.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
accumulationVolume.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 jaren geleden |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 jaren geleden |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 jaren geleden |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
aiPlayer.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 jaren geleden |
|
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 jaren geleden |
|
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
8 jaren geleden |
|
camera.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 jaren geleden |
|
cameraSpline.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 jaren geleden |
|
cameraSpline.h
|
a41b28f6b7
safety check
|
5 jaren geleden |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 jaren geleden |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 jaren geleden |
|
convexShape.cpp
|
555c563b39
More updating of editor icons to assets
|
4 jaren geleden |
|
convexShape.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
debris.cpp
|
11a29ef97a
preload materials for shapebasedatas and debris
|
4 jaren geleden |
|
debris.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
gameFunctions.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 jaren geleden |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 jaren geleden |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 jaren geleden |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 jaren geleden |
|
groundPlane.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
groundPlane.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
guiMaterialPreview.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 jaren geleden |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
guiObjectView.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
guiObjectView.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
item.cpp
|
afb39d398f
code review:
|
5 jaren geleden |
|
item.h
|
afb39d398f
code review:
|
5 jaren geleden |
|
levelInfo.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
levelInfo.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
|
lightAnimData.h
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 jaren geleden |
|
lightBase.cpp
|
6ade6f08ce
Updated Assimp
|
5 jaren geleden |
|
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
8 jaren geleden |
|
lightDescription.cpp
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
6 jaren geleden |
|
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
|
lightFlareData.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
lightFlareData.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 jaren geleden |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
13 jaren geleden |
|
missionMarker.cpp
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 jaren geleden |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
11 jaren geleden |
|
notesObject.cpp
|
5de19404d9
mac compile fixes
|
5 jaren geleden |
|
notesObject.h
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
5 jaren geleden |
|
objectTypes.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 jaren geleden |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 jaren geleden |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 jaren geleden |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 jaren geleden |
|
pathShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 jaren geleden |
|
pathShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 jaren geleden |
|
physicalZone.cpp
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 jaren geleden |
|
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 jaren geleden |
|
player.cpp
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 jaren geleden |
|
player.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
pointLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 jaren geleden |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
prefab.cpp
|
68fee78744
prefab safeties
|
4 jaren geleden |
|
prefab.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
projectile.cpp
|
0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
|
4 jaren geleden |
|
projectile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
proximityMine.cpp
|
76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
|
7 jaren geleden |
|
proximityMine.h
|
0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
|
7 jaren geleden |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
10 jaren geleden |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
rigidShape.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
rigidShape.h
|
d1cc5964c4
fix GCC compile
|
5 jaren geleden |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
shapeBase.cpp
|
11a29ef97a
preload materials for shapebasedatas and debris
|
4 jaren geleden |
|
shapeBase.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
shapeImage.cpp
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 jaren geleden |
|
spotLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 jaren geleden |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |
|
staticShape.cpp
|
e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
|
4 jaren geleden |
|
staticShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 jaren geleden |
|
trigger.cpp
|
a241d27b58
Expand EngineAPI type definitions
|
5 jaren geleden |
|
trigger.h
|
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
|
5 jaren geleden |
|
tsStatic.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
tsStatic.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 jaren geleden |
|
zone.cpp
|
9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 jaren geleden |
|
zone.h
|
dbf34df71d
select within zone pushbutton
|
6 jaren geleden |