Lukas Joergensen 5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent hace 6 años
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assets 5de19404d9 mac compile fixes hace 5 años
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
examples 654fc29dc2 bounds to mBounds conflict avoidance hace 7 años
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash hace 5 años
physics fabd5864fa uninitialized variables-t3d hace 5 años
sceneComponent 7dbfe6994d Engine directory for ticket #1 hace 13 años
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
turret fabd5864fa uninitialized variables-t3d hace 5 años
vehicles 5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent hace 5 años
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 hace 5 años
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume hace 7 años
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. hace 11 años
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic hace 7 años
aiConnection.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects hace 8 años
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera hace 8 años
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
cameraSpline.cpp fabd5864fa uninitialized variables-t3d hace 5 años
cameraSpline.h a41b28f6b7 safety check hace 5 años
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
containerQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 hace 5 años
convexShape.h fabd5864fa uninitialized variables-t3d hace 5 años
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX hace 5 años
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. hace 8 años
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles hace 8 años
groundPlane.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d hace 5 años
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiObjectView.cpp 1c62080f7f cleaned up member::radius hace 7 años
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
item.cpp afb39d398f code review: hace 5 años
item.h afb39d398f code review: hace 5 años
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. hace 9 años
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. hace 5 años
lightBase.cpp 6ade6f08ce Updated Assimp hace 5 años
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. hace 8 años
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on hace 6 años
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. hace 11 años
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. hace 13 años
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR hace 7 años
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. hace 11 años
notesObject.cpp 5de19404d9 mac compile fixes hace 5 años
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. hace 5 años
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups hace 7 años
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess hace 7 años
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp hace 5 años
player.h afb39d398f code review: hace 5 años
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. hace 5 años
pointLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
portal.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets hace 5 años
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets hace 5 años
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance hace 7 años
projectile.h c32c9557ab enhanced-projectile hace 8 años
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint hace 7 años
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. hace 7 años
resource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: hace 10 años
rigid.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigidShape.cpp 321c25a401 profiler tracking name collision fix hace 5 años
rigidShape.h d1cc5964c4 fix GCC compile hace 5 años
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeBase.cpp afb39d398f code review: hace 5 años
shapeBase.h afb39d398f code review: hace 5 años
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeImage.cpp fabd5864fa uninitialized variables-t3d hace 5 años
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. hace 5 años
spotLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
trigger.cpp a241d27b58 Expand EngineAPI type definitions hace 5 años
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet hace 5 años
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding hace 5 años
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload hace 5 años
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 hace 5 años
zone.h dbf34df71d select within zone pushbutton hace 6 años