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assets
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5de19404d9
mac compile fixes
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hace 5 años |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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hace 5 años |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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hace 7 años |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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fx
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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hace 5 años |
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gameBase
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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hace 5 años |
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lighting
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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hace 5 años |
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physics
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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hace 5 años |
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turret
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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vehicles
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5a994bdddc
Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent
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hace 5 años |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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hace 5 años |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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hace 5 años |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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hace 7 años |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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hace 11 años |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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hace 5 años |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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hace 11 años |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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hace 7 años |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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hace 5 años |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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hace 8 años |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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hace 8 años |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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hace 5 años |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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cameraSpline.h
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a41b28f6b7
safety check
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hace 5 años |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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hace 8 años |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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hace 9 años |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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hace 5 años |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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hace 5 años |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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hace 8 años |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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hace 8 años |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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hace 10 años |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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hace 10 años |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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hace 8 años |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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hace 7 años |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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item.cpp
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afb39d398f
code review:
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hace 5 años |
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item.h
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afb39d398f
code review:
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hace 5 años |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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hace 7 años |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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hace 9 años |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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hace 5 años |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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hace 5 años |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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hace 8 años |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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hace 6 años |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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hace 11 años |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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hace 13 años |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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hace 7 años |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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hace 11 años |
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notesObject.cpp
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5de19404d9
mac compile fixes
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hace 5 años |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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hace 5 años |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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hace 7 años |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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hace 11 años |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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hace 11 años |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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hace 7 años |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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hace 8 años |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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hace 5 años |
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player.h
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afb39d398f
code review:
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hace 5 años |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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hace 5 años |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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hace 5 años |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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hace 5 años |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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hace 7 años |
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projectile.h
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c32c9557ab
enhanced-projectile
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hace 8 años |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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hace 7 años |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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hace 7 años |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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hace 10 años |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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rigidShape.cpp
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321c25a401
profiler tracking name collision fix
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hace 5 años |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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hace 5 años |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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shapeBase.cpp
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afb39d398f
code review:
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hace 5 años |
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shapeBase.h
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afb39d398f
code review:
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hace 5 años |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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hace 5 años |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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hace 5 años |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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hace 5 años |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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hace 5 años |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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hace 5 años |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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hace 5 años |
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zone.h
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dbf34df71d
select within zone pushbutton
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hace 6 años |