Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups vor 5 Jahren
..
test 1449c4df57 Add some tests for engineAPI and console vor 11 Jahren
CMDgram.y d666322a1b Merging vor 8 Jahren
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
arrayObject.h 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
ast.h e80b66464e ast shadowvar cleanup vor 7 Jahren
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
astNodes.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
bison.bat 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
bison.simple 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
cmdgram.cpp d666322a1b Merging vor 8 Jahren
cmdgram.h d666322a1b Merging vor 8 Jahren
codeBlock.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
codeBlock.h d666322a1b Merging vor 8 Jahren
codeInterpreter.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
codeInterpreter.h d666322a1b Merging vor 8 Jahren
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly vor 7 Jahren
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
compiler.h 2c1508c169 uninitialized variables-console vor 5 Jahren
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface vor 7 Jahren
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
consoleFunctions.h 39d5563a8c Added type checking functions vor 11 Jahren
consoleInternal.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
consoleInternal.h 2c1508c169 uninitialized variables-console vor 5 Jahren
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory vor 7 Jahren
consoleObject.h 2c1508c169 uninitialized variables-console vor 5 Jahren
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
consoleParser.h 45ae5e71cb fixed lots of tabs and space vor 9 Jahren
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. vor 7 Jahren
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction vor 7 Jahren
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives vor 9 Jahren
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag vor 8 Jahren
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. vor 10 Jahren
engineAPI.h 2c1508c169 uninitialized variables-console vor 5 Jahren
engineDoc.cpp 5282b37d9f shadowvar cleanup vor 7 Jahren
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
engineExports.h 2c1508c169 uninitialized variables-console vor 5 Jahren
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug vor 6 Jahren
engineObject.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
engineObject.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions vor 9 Jahren
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport vor 7 Jahren
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI vor 7 Jahren
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport vor 7 Jahren
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args vor 7 Jahren
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly vor 7 Jahren
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly vor 7 Jahren
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. vor 10 Jahren
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction vor 7 Jahren
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
scriptObjects.cpp c05d49058f Cleans up a redundant include. vor 8 Jahren
scriptObjects.h b56f8674cd New ScriptTickObject vor 13 Jahren
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic vor 7 Jahren
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. vor 9 Jahren
simBase.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
simDatablock.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard vor 7 Jahren
simDictionary.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
simDictionary.h bcc5459818 whitespace vor 9 Jahren
simEvents.cpp bcc5459818 whitespace vor 9 Jahren
simEvents.h 2c1508c169 uninitialized variables-console vor 5 Jahren
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
simFieldDictionary.h 2c1508c169 uninitialized variables-console vor 5 Jahren
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList vor 7 Jahren
simObject.cpp 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups vor 5 Jahren
simObject.h bf50af7954 show/hide children automagically for simgroups via inspector vor 5 Jahren
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. vor 8 Jahren
simObjectList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice vor 7 Jahren
simObjectMemento.h bcc5459818 whitespace vor 9 Jahren
simObjectRef.h 5ef130d581 Fixed some random Worder warnings vor 10 Jahren
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
simPersistID.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
simSerialize.cpp bcc5459818 whitespace vor 9 Jahren
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
stringStack.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
stringStack.h 593680fb3f Move StringStack methods into the cpp file vor 7 Jahren
telnetConsole.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
telnetConsole.h 2c1508c169 uninitialized variables-console vor 5 Jahren
telnetDebugger.cpp 2c1508c169 uninitialized variables-console vor 5 Jahren
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. vor 11 Jahren
typeValidators.cpp bcc5459818 whitespace vor 9 Jahren
typeValidators.h 2c1508c169 uninitialized variables-console vor 5 Jahren