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T3D
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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há 5 anos atrás |
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Verve
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36cbc4c962
uninitialized variables-verve
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há 5 anos atrás |
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afx
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3c0360fd2f
uninitialized variables-afx
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há 5 anos atrás |
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app
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1cea8ffacb
uninitialized variables-core
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há 5 anos atrás |
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assets
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66cc6fb9d1
Removes current implement of shadow caching
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há 6 anos atrás |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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há 7 anos atrás |
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collision
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522578074c
looks like distance needs to default to 0, not max, for raycast purposes.
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há 5 anos atrás |
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console
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2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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há 5 anos atrás |
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core
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81a4e47235
crashfix-string deconstructor
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há 5 anos atrás |
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environment
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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há 5 anos atrás |
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forest
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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há 5 anos atrás |
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gfx
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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há 5 anos atrás |
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gui
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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há 5 anos atrás |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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há 7 anos atrás |
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lighting
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756f2ef680
Adds a pref to dictate if local lights can cast shadows or not.
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há 5 anos atrás |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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há 7 anos atrás |
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materials
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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há 5 anos atrás |
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math
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247c0eb34a
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
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há 5 anos atrás |
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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há 6 anos atrás |
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navigation
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a46bf3d7e5
uninitialized variables-navigation
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há 5 anos atrás |
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persistence
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b6c33bdd2b
uninitialized variables-persistence
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há 5 anos atrás |
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platform
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186efd5c87
Fix gamepad binds on non-windows.
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há 5 anos atrás |
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platformMac
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13ce1a7441
corrects compilation errors on mac
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há 7 anos atrás |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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há 7 anos atrás |
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platformSDL
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bd8a72005e
uninitialized variables-platform
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há 5 anos atrás |
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platformWin32
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7880c71d9a
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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há 5 anos atrás |
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platformX86UNIX
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909892f40e
Change shorts to ints
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há 5 anos atrás |
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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há 6 anos atrás |
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renderInstance
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1e66b118b6
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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há 5 anos atrás |
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scene
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2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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há 5 anos atrás |
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sfx
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1f93e362cc
fix out of bound initializations
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há 5 anos atrás |
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shaderGen
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ca4b77f424
give shadergen tags for the other two potential rendertargets for use down the line
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há 5 anos atrás |
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sim
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87603029db
uninitialized variables-sim
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há 5 anos atrás |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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há 5 anos atrás |
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terrain
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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há 5 anos atrás |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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há 7 anos atrás |
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ts
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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há 5 anos atrás |
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util
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6fde8dd4c3
adress #225
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há 5 anos atrás |
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windowManager
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7d0831143c
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
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há 5 anos atrás |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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há 9 anos atrás |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |