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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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vor 5 Jahren |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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vor 10 Jahren |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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vor 5 Jahren |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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materialDefinition.cpp
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4ce558f042
Reworks the terrain loader code to work with the assets.
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vor 5 Jahren |
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materialDefinition.h
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4ce558f042
Reworks the terrain loader code to work with the assets.
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vor 5 Jahren |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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materialFeatureTypes.cpp
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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vor 5 Jahren |
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materialFeatureTypes.h
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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vor 5 Jahren |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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vor 5 Jahren |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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vor 9 Jahren |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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vor 6 Jahren |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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vor 6 Jahren |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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vor 6 Jahren |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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vor 5 Jahren |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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processedShaderMaterial.cpp
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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vor 5 Jahren |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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vor 6 Jahren |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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vor 6 Jahren |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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vor 7 Jahren |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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vor 11 Jahren |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |