AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog vor 5 Jahren
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects vor 5 Jahren
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive vor 10 Jahren
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials vor 5 Jahren
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialDefinition.cpp 4ce558f042 Reworks the terrain loader code to work with the assets. vor 5 Jahren
materialDefinition.h 4ce558f042 Reworks the terrain loader code to work with the assets. vor 5 Jahren
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureTypes.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog vor 5 Jahren
materialFeatureTypes.h 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog vor 5 Jahren
materialList.cpp 6ade6f08ce Updated Assimp vor 5 Jahren
materialList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
miscShdrDat.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching vor 6 Jahren
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion vor 6 Jahren
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features vor 6 Jahren
processedMaterial.cpp 6ade6f08ce Updated Assimp vor 5 Jahren
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
processedShaderMaterial.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog vor 5 Jahren
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math vor 6 Jahren
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups vor 7 Jahren
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. vor 11 Jahren
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren