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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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8 år sedan |
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components
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 år sedan |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 år sedan |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 år sedan |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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fx
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 år sedan |
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gameBase
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 år sedan |
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physics
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654fc29dc2
bounds to mBounds conflict avoidance
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7 år sedan |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 år sedan |
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systems
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d11a942f6d
shadowvar cleanup
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7 år sedan |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 år sedan |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 år sedan |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 år sedan |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 år sedan |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 år sedan |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 år sedan |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 år sedan |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 år sedan |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 år sedan |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 år sedan |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 år sedan |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 år sedan |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 år sedan |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 år sedan |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 år sedan |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 år sedan |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 år sedan |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 år sedan |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 år sedan |
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entity.cpp
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5282b37d9f
shadowvar cleanup
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7 år sedan |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 år sedan |
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gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 år sedan |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 år sedan |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 år sedan |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 år sedan |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 år sedan |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 år sedan |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 år sedan |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 år sedan |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 år sedan |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 år sedan |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 år sedan |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 år sedan |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 år sedan |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 år sedan |
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missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 år sedan |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 år sedan |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 år sedan |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 år sedan |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 år sedan |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 år sedan |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 år sedan |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 år sedan |
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player.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 år sedan |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 år sedan |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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prefab.cpp
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a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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7 år sedan |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 år sedan |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 år sedan |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 år sedan |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 år sedan |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 år sedan |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 år sedan |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 år sedan |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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shapeBase.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 år sedan |
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shapeBase.h
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8aaed004f1
Collision events
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8 år sedan |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 år sedan |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 år sedan |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 år sedan |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 år sedan |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 år sedan |
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tsStatic.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 år sedan |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 år sedan |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |