Areloch 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 سال پیش
..
cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 سال پیش
explosion.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 سال پیش
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 سال پیش
fxFoliageReplicator.cpp 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 سال پیش
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 سال پیش
fxShapeReplicator.cpp c19a70814c Tidy up and fix the various Assert macros 11 سال پیش
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
groundCover.cpp 610667f760 groundcover shadowvar cleanup 7 سال پیش
groundCover.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
lightning.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 سال پیش
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 سال پیش
particleEmitter.cpp 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 سال پیش
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 سال پیش
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 سال پیش
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
ribbon.cpp 96169bc151 ribbon classvar cleanup 7 سال پیش
ribbon.h 96169bc151 ribbon classvar cleanup 7 سال پیش
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 سال پیش
ribbonNode.h f5fb2fdf76 Improved code style in ribbon files. 11 سال پیش
splash.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 سال پیش
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش