Brian Roberts 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 9 months ago
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assets 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 9 months ago
decal efbe5e90f5 virtuals removed 1 year ago
examples efbe5e90f5 virtuals removed 1 year ago
fps efbe5e90f5 virtuals removed 1 year ago
fx f6dc694bd4 fully working 10 months ago
gameBase 888332a85c rest of the implementation 1 year ago
lighting ce4d861658 Test PR for generating cubemap mips 1 year ago
physics 888332a85c rest of the implementation 1 year ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx a621cc5100 various warnings 1 year ago
turret efbe5e90f5 virtuals removed 1 year ago
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 year ago
Scene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 months ago
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 months ago
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 11 months ago
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 year ago
SubScene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 months ago
SubScene.h e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 11 months ago
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 years ago
accumulationVolume.h efbe5e90f5 virtuals removed 1 year ago
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiClient.h efbe5e90f5 virtuals removed 1 year ago
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
aiPlayer.h efbe5e90f5 virtuals removed 1 year ago
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
camera.h efbe5e90f5 virtuals removed 1 year ago
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 years ago
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 years ago
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 months ago
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 months ago
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 years ago
debris.h efbe5e90f5 virtuals removed 1 year ago
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameMode.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h efbe5e90f5 virtuals removed 1 year ago
groundPlane.cpp 25d6ee5372 backup 1 year ago
groundPlane.h efbe5e90f5 virtuals removed 1 year ago
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 10 months ago
guiMaterialPreview.h a92b9d0e2d code review with az 10 months ago
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 year ago
guiObjectView.cpp efbe5e90f5 virtuals removed 1 year ago
guiObjectView.h efbe5e90f5 virtuals removed 1 year ago
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 years ago
item.h efbe5e90f5 virtuals removed 1 year ago
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
levelInfo.h efbe5e90f5 virtuals removed 1 year ago
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
lightAnimData.h efbe5e90f5 virtuals removed 1 year ago
lightBase.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
lightBase.h efbe5e90f5 virtuals removed 1 year ago
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
lightDescription.h efbe5e90f5 virtuals removed 1 year ago
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 years ago
lightFlareData.h efbe5e90f5 virtuals removed 1 year ago
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
missionArea.h efbe5e90f5 virtuals removed 1 year ago
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 years ago
missionMarker.h efbe5e90f5 virtuals removed 1 year ago
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
notesObject.h efbe5e90f5 virtuals removed 1 year ago
objectTypes.h eaa09a6db7 corrections: 1 year ago
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h efbe5e90f5 virtuals removed 1 year ago
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
pathCamera.h efbe5e90f5 virtuals removed 1 year ago
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
pathShape.h efbe5e90f5 virtuals removed 1 year ago
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
physicalZone.h efbe5e90f5 virtuals removed 1 year ago
player.cpp b5e1b32064 roll back player animation picking 1 year ago
player.h efbe5e90f5 virtuals removed 1 year ago
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
pointLight.h efbe5e90f5 virtuals removed 1 year ago
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
portal.h efbe5e90f5 virtuals removed 1 year ago
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 months ago
prefab.h efbe5e90f5 virtuals removed 1 year ago
projectile.cpp c4ae6258cc sound safeties and future notes 2 years ago
projectile.h efbe5e90f5 virtuals removed 1 year ago
proximityMine.cpp 6807abc8b6 ID10T error 1 year ago
proximityMine.h efbe5e90f5 virtuals removed 1 year ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 1 year ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 7552554ded dial back overly agressive setRest 1 year ago
rigidShape.h efbe5e90f5 virtuals removed 1 year ago
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 year ago
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 1 year ago
shapeBase.h efbe5e90f5 virtuals removed 1 year ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 year ago
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 year ago
spotLight.h efbe5e90f5 virtuals removed 1 year ago
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 years ago
staticShape.h efbe5e90f5 virtuals removed 1 year ago
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
tsStatic.cpp 40d38cc1ec uneeeded 1 year ago
tsStatic.h 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 year ago
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 years ago
zone.h efbe5e90f5 virtuals removed 1 year ago