Brian Roberts 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 10 月之前
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assets 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 10 月之前
decal efbe5e90f5 virtuals removed 1 年之前
examples efbe5e90f5 virtuals removed 1 年之前
fps efbe5e90f5 virtuals removed 1 年之前
fx f6dc694bd4 fully working 10 月之前
gameBase 888332a85c rest of the implementation 1 年之前
lighting ce4d861658 Test PR for generating cubemap mips 1 年之前
physics 888332a85c rest of the implementation 1 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx a621cc5100 various warnings 1 年之前
turret efbe5e90f5 virtuals removed 1 年之前
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 年之前
Scene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 月之前
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 11 月之前
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
SubScene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 月之前
SubScene.h e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 11 月之前
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 年之前
accumulationVolume.h efbe5e90f5 virtuals removed 1 年之前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiClient.h efbe5e90f5 virtuals removed 1 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
aiPlayer.h efbe5e90f5 virtuals removed 1 年之前
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
camera.h efbe5e90f5 virtuals removed 1 年之前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年之前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 月之前
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 月之前
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 年之前
debris.h efbe5e90f5 virtuals removed 1 年之前
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameMode.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年之前
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年之前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
gameTSCtrl.h efbe5e90f5 virtuals removed 1 年之前
groundPlane.cpp 25d6ee5372 backup 1 年之前
groundPlane.h efbe5e90f5 virtuals removed 1 年之前
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 10 月之前
guiMaterialPreview.h a92b9d0e2d code review with az 10 月之前
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 年之前
guiObjectView.cpp efbe5e90f5 virtuals removed 1 年之前
guiObjectView.h efbe5e90f5 virtuals removed 1 年之前
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年之前
item.h efbe5e90f5 virtuals removed 1 年之前
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
levelInfo.h efbe5e90f5 virtuals removed 1 年之前
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
lightAnimData.h efbe5e90f5 virtuals removed 1 年之前
lightBase.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
lightBase.h efbe5e90f5 virtuals removed 1 年之前
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
lightDescription.h efbe5e90f5 virtuals removed 1 年之前
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年之前
lightFlareData.h efbe5e90f5 virtuals removed 1 年之前
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
missionArea.h efbe5e90f5 virtuals removed 1 年之前
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 年之前
missionMarker.h efbe5e90f5 virtuals removed 1 年之前
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
notesObject.h efbe5e90f5 virtuals removed 1 年之前
objectTypes.h eaa09a6db7 corrections: 1 年之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h efbe5e90f5 virtuals removed 1 年之前
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
pathCamera.h efbe5e90f5 virtuals removed 1 年之前
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
pathShape.h efbe5e90f5 virtuals removed 1 年之前
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
physicalZone.h efbe5e90f5 virtuals removed 1 年之前
player.cpp b5e1b32064 roll back player animation picking 1 年之前
player.h efbe5e90f5 virtuals removed 1 年之前
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
pointLight.h efbe5e90f5 virtuals removed 1 年之前
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
portal.h efbe5e90f5 virtuals removed 1 年之前
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
prefab.h efbe5e90f5 virtuals removed 1 年之前
projectile.cpp c4ae6258cc sound safeties and future notes 2 年之前
projectile.h efbe5e90f5 virtuals removed 1 年之前
proximityMine.cpp 6807abc8b6 ID10T error 1 年之前
proximityMine.h efbe5e90f5 virtuals removed 1 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 1 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 7552554ded dial back overly agressive setRest 1 年之前
rigidShape.h efbe5e90f5 virtuals removed 1 年之前
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 年之前
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 1 年之前
shapeBase.h efbe5e90f5 virtuals removed 1 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 年之前
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 年之前
spotLight.h efbe5e90f5 virtuals removed 1 年之前
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 年之前
staticShape.h efbe5e90f5 virtuals removed 1 年之前
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年之前
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年之前
tsStatic.cpp 40d38cc1ec uneeeded 1 年之前
tsStatic.h 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 年之前
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年之前
zone.h efbe5e90f5 virtuals removed 1 年之前