marauder2k7 8632468a9c Set format in read stream 1 year ago
..
D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 years ago
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 years ago
bitmap 8632468a9c Set format in read stream 1 year ago
gl 8c38448428 probe capture fixes 1 year ago
sim 63b2aba467 Apply suggestions from code review 2 years ago
util edd1e0a270 Removes Direct3D9 functionality. 8 years ago
video 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 year ago
gFont.cpp 106346630d STB Memory functions for fonts 1 year ago
gFont.h b9c207765e uninitialized variables-gfx 5 years ago
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 years ago
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 years ago
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 years ago
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 years ago
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 years ago
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 years ago
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 years ago
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 years ago
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 years ago
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 years ago
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 years ago
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 years ago
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 years ago
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 years ago
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 years ago
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 years ago
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureManager.cpp d23ee397e6 adds wetness 2 years ago
gfxTextureManager.h d23ee397e6 adds wetness 2 years ago
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 year ago
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 years ago
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 years ago
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 years ago
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
screenshot.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 year ago
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 years ago