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D3D11
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 years ago |
Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 years ago |
bitmap
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8632468a9c
Set format in read stream
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1 year ago |
gl
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8c38448428
probe capture fixes
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1 year ago |
sim
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63b2aba467
Apply suggestions from code review
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2 years ago |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
video
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 year ago |
gFont.cpp
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106346630d
STB Memory functions for fonts
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1 year ago |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 years ago |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 years ago |
gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 years ago |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 years ago |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 years ago |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 years ago |
gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 years ago |
gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 years ago |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 years ago |
gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 years ago |
gfxStateBlock.h
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63b2aba467
Apply suggestions from code review
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2 years ago |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 years ago |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 years ago |
gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 years ago |
gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 years ago |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 years ago |
gfxTextureManager.cpp
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d23ee397e6
adds wetness
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2 years ago |
gfxTextureManager.h
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d23ee397e6
adds wetness
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2 years ago |
gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 year ago |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 years ago |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
screenshot.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 year ago |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 years ago |