.. |
baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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il y a 6 ans |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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il y a 5 ans |
customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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il y a 2 ans |
customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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il y a 5 ans |
matInstance.cpp
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645f88d4af
emissive to recivesShadows
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il y a 2 ans |
matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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il y a 6 ans |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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il y a 5 ans |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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il y a 5 ans |
materialDefinition.cpp
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0ce2da3a23
clean up math varsize complaints
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il y a 2 ans |
materialDefinition.h
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57037080b2
add an ignoreLighting entry to materials
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il y a 2 ans |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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il y a 2 ans |
materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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il y a 2 ans |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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il y a 4 ans |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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il y a 1 an |
materialManager.h
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d23ee397e6
adds wetness
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il y a 2 ans |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |
processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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il y a 2 ans |
processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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il y a 2 ans |
processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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il y a 5 ans |
processedShaderMaterial.cpp
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0ce2da3a23
clean up math varsize complaints
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il y a 2 ans |
processedShaderMaterial.h
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d23ee397e6
adds wetness
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il y a 2 ans |
sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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il y a 2 ans |
shaderData.cpp
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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il y a 2 ans |
shaderData.h
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d23ee397e6
adds wetness
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il y a 2 ans |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |