Areloch ffe9405568 Adds a convenience function to refresh the console dialog. 7 years ago
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guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 years ago
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 years ago
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 years ago
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 years ago
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 years ago
guiColorPicker.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiConsole.cpp ffe9405568 Adds a convenience function to refresh the console dialog. 7 years ago
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 years ago
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 years ago
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDecoyCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiDirectoryFileListCtrl.cpp 1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 7 years ago
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiFileTreeCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
guiGradientCtrl.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiListBoxCtrl.cpp 1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 7 years ago
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 years ago
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiPopUpCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiPopUpCtrlEx.cpp 963333c583 More cats and cpys in files that xcode doesn't see 7 years ago
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 years ago
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago
guiTreeViewCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
guiTreeViewCtrl.h 6563f46242 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 years ago