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assets
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 ani în urmă |
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components
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059d531b62
linux followup work by tim
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6 ani în urmă |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 ani în urmă |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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fx
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 ani în urmă |
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gameBase
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 ani în urmă |
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gameObjects
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059d531b62
linux followup work by tim
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6 ani în urmă |
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lighting
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 ani în urmă |
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physics
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34d05ff16f
Updates to various components, added a few new ones.
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7 ani în urmă |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
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systems
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600859bd63
Force proper update of box probe when attenuation changes
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6 ani în urmă |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 ani în urmă |
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vehicles
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 ani în urmă |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 ani în urmă |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 ani în urmă |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 ani în urmă |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 ani în urmă |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 ani în urmă |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 ani în urmă |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 ani în urmă |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 ani în urmă |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 ani în urmă |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 ani în urmă |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 ani în urmă |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 ani în urmă |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
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convexShape.cpp
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f79265089a
mac compilation correction - casting flaw
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6 ani în urmă |
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convexShape.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 ani în urmă |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 ani în urmă |
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entity.cpp
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7832458005
component vector cleanup cleanup
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6 ani în urmă |
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entity.h
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3fa7a0d4fa
Various fixes
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6 ani în urmă |
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gameFunctions.cpp
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8a7c09c8fe
Clean up redundant variables
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7 ani în urmă |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 ani în urmă |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 ani în urmă |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 ani în urmă |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 ani în urmă |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 ani în urmă |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 ani în urmă |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 ani în urmă |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 ani în urmă |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 ani în urmă |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightBase.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 ani în urmă |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 ani în urmă |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 ani în urmă |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 ani în urmă |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 ani în urmă |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 ani în urmă |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 ani în urmă |
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objectTypes.h
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9e65e940d0
lighting single buffer
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7 ani în urmă |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 ani în urmă |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 ani în urmă |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 ani în urmă |
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player.cpp
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 ani în urmă |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 ani în urmă |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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7 ani în urmă |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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7 ani în urmă |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 ani în urmă |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 ani în urmă |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 ani în urmă |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 ani în urmă |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 ani în urmă |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 ani în urmă |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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shapeBase.cpp
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76dbedb02f
reskinning fixes
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6 ani în urmă |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 ani în urmă |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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shapeImage.cpp
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59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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6 ani în urmă |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 ani în urmă |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 ani în urmă |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 ani în urmă |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 ani în urmă |
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tsStatic.cpp
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 ani în urmă |
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tsStatic.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 ani în urmă |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |