Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 ani în urmă
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assets 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 ani în urmă
components 059d531b62 linux followup work by tim 6 ani în urmă
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 ani în urmă
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
fx 8b4f3fea31 misc formatting fixes, and a removal of the 6 ani în urmă
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 ani în urmă
gameObjects 059d531b62 linux followup work by tim 6 ani în urmă
lighting cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 ani în urmă
physics 34d05ff16f Updates to various components, added a few new ones. 7 ani în urmă
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
sfx fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
systems 600859bd63 Force proper update of box probe when attenuation changes 6 ani în urmă
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 ani în urmă
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 ani în urmă
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 ani în urmă
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 ani în urmă
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 ani în urmă
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 ani în urmă
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 ani în urmă
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 ani în urmă
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 ani în urmă
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 ani în urmă
camera.h fcce9be33c obj-select -- object selection functionality 8 ani în urmă
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 ani în urmă
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 ani în urmă
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 ani în urmă
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
convexShape.cpp f79265089a mac compilation correction - casting flaw 6 ani în urmă
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 ani în urmă
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 ani în urmă
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 ani în urmă
entity.cpp 7832458005 component vector cleanup cleanup 6 ani în urmă
entity.h 3fa7a0d4fa Various fixes 6 ani în urmă
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables 7 ani în urmă
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 ani în urmă
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 ani în urmă
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 ani în urmă
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 ani în urmă
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 ani în urmă
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 ani în urmă
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 ani în urmă
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 ani în urmă
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 ani în urmă
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
lightBase.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 ani în urmă
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 ani în urmă
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 ani în urmă
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 ani în urmă
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 ani în urmă
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 ani în urmă
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 ani în urmă
objectTypes.h 9e65e940d0 lighting single buffer 7 ani în urmă
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 ani în urmă
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 ani în urmă
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 ani în urmă
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 ani în urmă
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 ani în urmă
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 ani în urmă
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 ani în urmă
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
portal.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 ani în urmă
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 ani în urmă
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 ani în urmă
projectile.h c32c9557ab enhanced-projectile 8 ani în urmă
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 ani în urmă
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 ani în urmă
resource.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 ani în urmă
rigid.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 ani în urmă
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 ani în urmă
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
shapeBase.cpp 76dbedb02f reskinning fixes 6 ani în urmă
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 ani în urmă
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 ani în urmă
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 ani în urmă
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 ani în urmă
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 ani în urmă
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 ani în urmă
tsStatic.cpp 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 ani în urmă
tsStatic.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 ani în urmă
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
zone.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă