| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 yıl önce |
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CMDgram.y
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d666322a1b
Merging
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8 yıl önce |
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CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 yıl önce |
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CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 yıl önce |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 yıl önce |
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SimXMLDocument.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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ast.h
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e80b66464e
ast shadowvar cleanup
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7 yıl önce |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 yıl önce |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 yıl önce |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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cmdgram.cpp
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d666322a1b
Merging
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8 yıl önce |
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cmdgram.h
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d666322a1b
Merging
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8 yıl önce |
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codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 yıl önce |
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codeBlock.h
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d666322a1b
Merging
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8 yıl önce |
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codeInterpreter.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 yıl önce |
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codeInterpreter.h
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d666322a1b
Merging
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8 yıl önce |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 yıl önce |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 yıl önce |
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compiler.h
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d666322a1b
Merging
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8 yıl önce |
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console.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 yıl önce |
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console.h
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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consoleDoc.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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consoleFunctions.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 yıl önce |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 yıl önce |
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consoleInternal.h
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d666322a1b
Merging
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8 yıl önce |
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consoleLogger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 yıl önce |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 yıl önce |
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consoleObject.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 yıl önce |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 yıl önce |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 yıl önce |
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consoleXMLExport.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 yıl önce |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 yıl önce |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 yıl önce |
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engineAPI.h
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e5884c56a7
Sqlite Console refactor, also rename param to make tooltip function more helpful
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7 yıl önce |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 yıl önce |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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engineFunctions.h
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8cb018fb44
from @rextimmy: clamps the vc workaround now that later versions fixed that bug
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6 yıl önce |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 yıl önce |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
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engineTypeInfo.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 yıl önce |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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engineTypes.h
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2fe623b761
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
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7 yıl önce |
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engineXMLExport.cpp
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 yıl önce |
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fieldBrushObject.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 yıl önce |
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fixedTuple.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 yıl önce |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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persistenceManager.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
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returnBuffer.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 yıl önce |
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returnBuffer.h
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 yıl önce |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 yıl önce |
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scriptFilename.cpp
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 yıl önce |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 yıl önce |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 yıl önce |
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sim.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 yıl önce |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 yıl önce |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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simDatablock.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 yıl önce |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 yıl önce |
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simDictionary.h
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bcc5459818
whitespace
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9 yıl önce |
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simEvents.cpp
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bcc5459818
whitespace
|
9 yıl önce |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 yıl önce |
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simFieldDictionary.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 yıl önce |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 yıl önce |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 yıl önce |
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simObject.cpp
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701ae6034d
Update simObject.cpp
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6 yıl önce |
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simObject.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 yıl önce |
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simObjectList.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 yıl önce |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 yıl önce |
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simObjectMemento.h
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bcc5459818
whitespace
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9 yıl önce |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 yıl önce |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |
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simPersistSet.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 yıl önce |
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simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 yıl önce |
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simSerialize.cpp
|
bcc5459818
whitespace
|
9 yıl önce |
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simSet.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 yıl önce |
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simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 yıl önce |
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stringStack.cpp
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593680fb3f
Move StringStack methods into the cpp file
|
7 yıl önce |
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stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
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7 yıl önce |
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telnetConsole.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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telnetConsole.h
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539efcb1e1
Input event changes
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13 yıl önce |
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telnetDebugger.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 yıl önce |
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typeValidators.cpp
|
bcc5459818
whitespace
|
9 yıl önce |
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typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
|
8 yıl önce |