Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 سال پیش
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guiArrayCtrl.cpp 539efcb1e1 Input event changes 13 سال پیش
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiCanvas.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 سال پیش
guiCanvas.h 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. 8 سال پیش
guiControl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiControl.h 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 سال پیش
guiDefaultControlRender.cpp 2002d74b78 Issue found with PVS-Studio: 10 سال پیش
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 9 سال پیش
guiScriptNotifyControl.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiTypes.h 3ca67b3148 Update guiTypes.h 10 سال پیش