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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 лет назад |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 лет назад |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 лет назад |
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renderDeferredMgr.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 лет назад |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 лет назад |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 лет назад |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 лет назад |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 лет назад |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 лет назад |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 лет назад |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 лет назад |
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renderPassManager.h
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 лет назад |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderProbeMgr.cpp
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501990c3b6
from @rextimmy: ssao work
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6 лет назад |
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renderProbeMgr.h
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600859bd63
Force proper update of box probe when attenuation changes
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6 лет назад |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 лет назад |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |