James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
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advanced f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 rokov pred
basic 0ffd7f5620 Fix member vars left uninitialized in constructors 11 rokov pred
common 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 rokov pred
lightInfo.cpp 2753f562e8 shadow caching 10 rokov pred
lightInfo.h 2753f562e8 shadow caching 10 rokov pred
lightManager.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 rokov pred
lightManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 rokov pred
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred