Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 سال پیش
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 سال پیش
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 سال پیش
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 سال پیش
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 سال پیش
pssmLightShadowMap.h 2753f562e8 shadow caching 10 سال پیش
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMapManager.cpp 2753f562e8 shadow caching 10 سال پیش
shadowMapManager.h 2753f562e8 shadow caching 10 سال پیش
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 سال پیش
shadowMapPass.h 2753f562e8 shadow caching 10 سال پیش
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش