Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 yıl önce
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
baseMaterialDefinition.h 2753f562e8 shadow caching 10 yıl önce
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 yıl önce
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialDefinition.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
materialDefinition.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 yıl önce
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialFeatureTypes.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 yıl önce
materialFeatureTypes.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 yıl önce
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 yıl önce
materialList.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 yıl önce
processedCustomMaterial.cpp c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 yıl önce
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 yıl önce
processedFFMaterial.h 39f86d8c30 asdasd 8 yıl önce
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
processedShaderMaterial.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 yıl önce
processedShaderMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 yıl önce
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 yıl önce
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 yıl önce
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 yıl önce
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce