| .. |
|
blobShadow.cpp
|
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
|
há 11 anos atrás |
|
blobShadow.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
lightMapParams.cpp
|
d2700f881c
Source changes needed for Linux build.
|
há 13 anos atrás |
|
lightMapParams.h
|
d2700f881c
Source changes needed for Linux build.
|
há 13 anos atrás |
|
projectedShadow.cpp
|
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
|
há 11 anos atrás |
|
projectedShadow.h
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
há 12 anos atrás |
|
sceneLighting.cpp
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
há 12 anos atrás |
|
sceneLighting.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
sceneLightingGlobals.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
scenePersist.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
scenePersist.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
shadowBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
shadowVolumeBSP.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
shadowVolumeBSP.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |