LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders há 11 anos atrás
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blobShadow.cpp 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. há 11 anos atrás
blobShadow.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightMapParams.cpp d2700f881c Source changes needed for Linux build. há 13 anos atrás
lightMapParams.h d2700f881c Source changes needed for Linux build. há 13 anos atrás
projectedShadow.cpp 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency há 11 anos atrás
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx há 12 anos atrás
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scenePersist.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shadowBase.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás