| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _NETSTRINGTABLE_H_#define _NETSTRINGTABLE_H_#ifndef _DATACHUNKER_H_#include "core/dataChunker.h"#endif#ifndef _CONSOLE_H_#include "console/console.h"#endifclass NetConnection;class NetStringHandle;extern U32 GameAddTaggedString(const char *string);class NetStringTable{   friend class NetStringHandle;   friend U32 GameAddTaggedString(const char *string);#ifdef TORQUE_DEBUG_NET   friend class RemoteCommandEvent;#endif   enum Constants {      InitialSize = 16,      InvalidEntry = 0xFFFFFFFF,      HashTableSize = 2128,      DataChunkerSize = 65536   };   struct Entry   {      char *string;      U32 refCount;      U32 scriptRefCount;      U32 next;      U32 link;      U32 prevLink;      U32 seq;   };   U32 size;   U32 firstFree;   U32 firstValid;   U32 sequenceCount;   Entry *table;   U32 hashTable[HashTableSize];   DataChunker *allocator;    NetStringTable();   ~NetStringTable();   U32         addString(const char *string);// XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack.public:   const char *lookupString(U32 id);   void        removeString(U32 id, bool script = false);   void        incStringRefScript(U32 id);private:   void        incStringRef(U32 id);   void repack();public:   static void create();   static void destroy();   static void expandString(NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv);#if defined(TORQUE_DEBUG)   void dumpToConsole();#endif // DEBUG};extern NetStringTable *gNetStringTable;// This class represents what is known as a "tagged string" in script.// It is essentially a networked version of the string table. The full string// is only transmitted once; then future references only need to transmit// the id.class NetStringHandle{   U32 index;public:   NetStringHandle() { index = 0; }   NetStringHandle(const NetStringHandle &string) {      index = string.index;      if(index)         gNetStringTable->incStringRef(index);   }   NetStringHandle(const char *string) {      index = gNetStringTable->addString(string);   }   NetStringHandle(U32 initIndex)   {      index = initIndex;      if(index)         gNetStringTable->incStringRef(index);   }   ~NetStringHandle()   {      if(index)         gNetStringTable->removeString(index);   }   void setFromIndex(U32 newIndex)   {      if(index)         gNetStringTable->removeString(index);      index = newIndex;   }   bool operator==(const NetStringHandle &s) const { return index == s.index; }   bool operator!=(const NetStringHandle &s) const { return index != s.index; }   NetStringHandle &operator=(const NetStringHandle &s)   {      if(index)         gNetStringTable->removeString(index);      index = s.index;      if(index)         gNetStringTable->incStringRef(index);     return *this;   }   const char *getString() const   {      if(index)         return gNetStringTable->lookupString(index);      else         return NULL;   }   bool isNull() const { return index == 0; }   bool isValidString() const { return index != 0; }   U32 getIndex() const { return index; }};#endif
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