Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 年之前
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blobShadow.cpp 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightMapParams.cpp d2700f881c Source changes needed for Linux build. 13 年之前
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 年之前
projectedShadow.cpp a3fab3d4c4 Projected Shadow fix 10 年之前
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 年之前