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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //
- // This PhysX implementation for Torque was originally based on
- // the "PhysX in TGEA" resource written by Shannon Scarvaci.
- //
- // http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12711
- //
- #ifndef _PHYSX_H_
- #define _PHYSX_H_
- /*
- #ifndef _TORQUE_TYPES_H_
- # include "platform/types.h"
- #endif
- */
- #include "platform/tmm_off.h"
- #ifdef TORQUE_DEBUG
- #include <crtdbg.h>
- #endif
- #if defined(TORQUE_OS_MAC) && !defined(__APPLE__)
- #define __APPLE__
- #elif defined(TORQUE_OS_LINUX) && !defined(LINUX)
- #define LINUX
- #elif defined(TORQUE_OS_WIN) && !defined(WIN32)
- #define WIN32
- #endif
- #ifndef NX_PHYSICS_NXPHYSICS
- #include <NxPhysics.h>
- #endif
- #ifndef NX_FOUNDATION_NXSTREAM
- #include <NxStream.h>
- #endif
- #ifndef NX_COOKING_H
- #include <NxCooking.h>
- #endif
- #ifndef NX_FOUNDATION_NXUSEROUTPUTSTREAM
- #include <NxUserOutputStream.h>
- #endif
- #ifndef NX_PHYSICS_NXBIG
- #include "NxExtended.h"
- #endif
- #include <NxUserAllocatorDefault.h>
- #include <CCTAllocator.h>
- #include <NxControllerManager.h>
- #include <CharacterControllerManager.h>
- #include <NxController.h>
- #include <NxCapsuleController.h>
- /// The single global physx sdk object for this process.
- extern NxPhysicsSDK *gPhysicsSDK;
- #include "platform/tmm_on.h"
- #endif // _PHYSX_H_
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