123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PHYSX_CASTS_H_
- #define _PHYSX_CASTS_H_
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MBOX_H_
- #include "math/mBox.h"
- #endif
- #ifndef _MQUAT_H_
- #include "math/mQuat.h"
- #endif
- template <class T, class F> inline T pxCast( const F &from );
- //-------------------------------------------------------------------------
- template<>
- inline Point3F pxCast( const NxVec3 &vec )
- {
- return Point3F( vec.x, vec.y, vec.z );
- }
- template<>
- inline NxVec3 pxCast( const Point3F &point )
- {
- return NxVec3( point.x, point.y, point.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline QuatF pxCast( const NxQuat &quat )
- {
- /// The Torque quat has the opposite winding order.
- return QuatF( -quat.x, -quat.y, -quat.z, quat.w );
- }
- template<>
- inline NxQuat pxCast( const QuatF &quat )
- {
- /// The Torque quat has the opposite winding order.
- NxQuat result;
- result.setWXYZ( quat.w, -quat.x, -quat.y, -quat.z );
- return result;
- }
- //-------------------------------------------------------------------------
- template<>
- inline NxBounds3 pxCast( const Box3F &box )
- {
- NxBounds3 bounds;
- bounds.set( box.minExtents.x,
- box.minExtents.y,
- box.minExtents.z,
- box.maxExtents.x,
- box.maxExtents.y,
- box.maxExtents.z );
- return bounds;
- }
- template<>
- inline Box3F pxCast( const NxBounds3 &bounds )
- {
- return Box3F( bounds.min.x,
- bounds.min.y,
- bounds.min.z,
- bounds.max.x,
- bounds.max.y,
- bounds.max.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline NxVec3 pxCast( const NxExtendedVec3 &xvec )
- {
- return NxVec3( xvec.x, xvec.y, xvec.z );
- }
- template<>
- inline NxExtendedVec3 pxCast( const NxVec3 &vec )
- {
- return NxExtendedVec3( vec.x, vec.y, vec.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline NxExtendedVec3 pxCast( const Point3F &point )
- {
- return NxExtendedVec3( point.x, point.y, point.z );
- }
- template<>
- inline Point3F pxCast( const NxExtendedVec3 &xvec )
- {
- return Point3F( xvec.x, xvec.y, xvec.z );
- }
- //-------------------------------------------------------------------------
- template<>
- inline NxBox pxCast( const NxExtendedBounds3 &exBounds )
- {
- NxExtendedVec3 center;
- exBounds.getCenter( center );
- NxVec3 extents;
- exBounds.getExtents( extents );
- NxBox box;
- box.center.set( center.x, center.y, center.z );
- box.extents = extents;
- box.rot.id();
- return box;
- }
- template<>
- inline NxExtendedBounds3 pxCast( const NxBox &box )
- {
- AssertFatal( false, "Casting a NxBox to NxExtendedBounds3 is impossible without losing rotation data!" );
- return NxExtendedBounds3();
- }
- #endif // _PHYSX_CASTS_H_
|