LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 年之前
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decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 年之前
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 年之前
fx a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 年之前
gameBase 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
physics 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx 7dbfe6994d Engine directory for ticket #1 13 年之前
turret 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 年之前
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
aiPlayer.h 7dbfe6994d Engine directory for ticket #1 13 年之前
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
camera.h 660250cccf Game cam and eye banking, control schemes 12 年之前
cameraSpline.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 年之前
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 年之前
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 年之前
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 年之前
debris.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 年之前
debris.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiObjectView.cpp 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 12 年之前
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 年之前
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 年之前
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 年之前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年之前
missionMarker.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 年之前
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 年之前
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 年之前
player.cpp 3f687d8f43 Make use of PlayerData::swimForce 11 年之前
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 年之前
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.h 7dbfe6994d Engine directory for ticket #1 13 年之前
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 年之前
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 年之前
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces 11 年之前
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeBase.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 年之前
shapeBase.h 8d90558279 removes non-functional shield and invincibility functionality. 11 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 年之前
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 年之前
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
trigger.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tsStatic.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 年之前
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
zone.h 7dbfe6994d Engine directory for ticket #1 13 年之前