Brian Roberts 8e4edc3545 Merge pull request #237 from Azaezel/alpha40_notKnotNoNo 5 лет назад
..
assets d1cc5964c4 fix GCC compile 5 лет назад
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
lighting d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 лет назад
physics fabd5864fa uninitialized variables-t3d 5 лет назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
turret fabd5864fa uninitialized variables-t3d 5 лет назад
vehicles 3a67ddd34c so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests 5 лет назад
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 лет назад
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 лет назад
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 лет назад
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 лет назад
cameraSpline.h a41b28f6b7 safety check 5 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 5 лет назад
convexShape.h fabd5864fa uninitialized variables-t3d 5 лет назад
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 лет назад
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 лет назад
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 лет назад
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 лет назад
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
item.cpp afb39d398f code review: 5 лет назад
item.h afb39d398f code review: 5 лет назад
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 лет назад
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
lightBase.cpp 6ade6f08ce Updated Assimp 5 лет назад
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 лет назад
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 лет назад
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 лет назад
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 лет назад
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 лет назад
notesObject.cpp 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 лет назад
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 лет назад
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 лет назад
player.h afb39d398f code review: 5 лет назад
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
portal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 лет назад
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 лет назад
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
projectile.h c32c9557ab enhanced-projectile 8 лет назад
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 лет назад
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 лет назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 лет назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp 321c25a401 profiler tracking name collision fix 5 лет назад
rigidShape.h d1cc5964c4 fix GCC compile 5 лет назад
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeBase.cpp afb39d398f code review: 5 лет назад
shapeBase.h afb39d398f code review: 5 лет назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 лет назад
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
trigger.cpp b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 лет назад
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 лет назад
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 лет назад
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 лет назад
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 лет назад
zone.h dbf34df71d select within zone pushbutton 6 лет назад