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assets
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d1cc5964c4
fix GCC compile
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5 лет назад |
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decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 лет назад |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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fx
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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gameBase
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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lighting
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 лет назад |
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physics
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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vehicles
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3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
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5 лет назад |
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Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 лет назад |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 лет назад |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 лет назад |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 лет назад |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 лет назад |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 лет назад |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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cameraSpline.h
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a41b28f6b7
safety check
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5 лет назад |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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5 лет назад |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 лет назад |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 лет назад |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 лет назад |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 лет назад |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 лет назад |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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item.cpp
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afb39d398f
code review:
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5 лет назад |
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item.h
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afb39d398f
code review:
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5 лет назад |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 лет назад |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 лет назад |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 лет назад |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 лет назад |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 лет назад |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 лет назад |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 лет назад |
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notesObject.cpp
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 лет назад |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 лет назад |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 лет назад |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 лет назад |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
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player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 лет назад |
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player.h
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afb39d398f
code review:
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5 лет назад |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 лет назад |
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prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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5 лет назад |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 лет назад |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 лет назад |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 лет назад |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 лет назад |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 лет назад |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigidShape.cpp
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321c25a401
profiler tracking name collision fix
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5 лет назад |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 лет назад |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeBase.cpp
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afb39d398f
code review:
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5 лет назад |
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shapeBase.h
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afb39d398f
code review:
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5 лет назад |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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trigger.cpp
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 лет назад |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 лет назад |
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tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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5 лет назад |
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tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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5 лет назад |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 лет назад |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 лет назад |