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inspector
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ab9fc302fc
Added D3D error code interpreter
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преди 6 години |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiDebugger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiEditCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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преди 9 години |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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преди 10 години |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiInspector.cpp
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36c3a4d371
(crashfix) clean up shadowvar followup.
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преди 7 години |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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преди 8 години |
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guiInspectorTypes.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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преди 7 години |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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преди 6 години |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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преди 6 години |
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guiParticleGraphCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiPopupMenuCtrl.cpp
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d720eb8ccd
Makes the graphics menu in the stock UI mostly functional again
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преди 6 години |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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преди 8 години |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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преди 10 години |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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преди 7 години |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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popupMenu.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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преди 6 години |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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преди 7 години |