Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前
..
tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 年之前
creator.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
creator.h 7dbfe6994d Engine directory for ticket #1 13 年之前
editTSCtrl.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 年之前
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
editor.h 7dbfe6994d Engine directory for ticket #1 13 年之前
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 年之前
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 年之前
gizmo.cpp 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 年之前
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConvexShapeEditorCtrl.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前
guiConvexShapeEditorCtrl.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 年之前
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 年之前
terrainActions.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年之前
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 年之前
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 年之前
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
undoActions.cpp 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 年之前
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 年之前
worldEditor.cpp 13fb5cd5b9 Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 年之前
worldEditor.h c92c508a5d Adds the capability to add a small offset to the Z value of items being told to snap to terrain 7 年之前
worldEditorSelection.cpp 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 年之前
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 年之前