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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function AssetBrowser_addModuleWindow::onWake(%this)
- {
- %this-->ModuleName.setText("");
- }
- function AssetBrowser_addModuleWindow::onGainFirstResponder(%this)
- {
- %this-->moduleName.setFirstResponder();
- }
- function AssetBrowser_addModuleWindow::close()
- {
- Canvas.popDialog(AssetBrowser_addModule);
- eval(AssetBrowser_addModuleWindow.callbackFunction);
- }
- function AssetBrowser_addModuleWindow::CreateNewModule(%this)
- {
- %newModuleName = %this-->moduleName.getText();
-
- if(%newModuleName $= "")
- return;
-
- echo("Creating a new Module named: " @ %newModuleName);
-
- %moduleFilePath = "data/" @ %newModuleName;
- %moduleDefinitionFilePath = %moduleFilePath @ "/" @ %newModuleName @ ".module";
- %moduleScriptFilePath = %moduleFilePath @ "/" @ %newModuleName @ "." @ $TorqueScriptFileExtension;
-
- %newModule = new ModuleDefinition()
- {
- ModuleId = %newModuleName;
- versionId = 1;
- ScriptFile = %newModuleName @ "." @ $TorqueScriptFileExtension;
- CreateFunction="onCreate";
- DestroyFunction="onDestroy";
- Group = "Game";
-
- new DeclaredAssets()
- {
- Extension = "asset.taml";
- Recurse = true;
- };
- };
-
- TAMLWrite(%newModule, %moduleDefinitionFilePath);
-
- //Now generate the script file for it
- %file = new FileObject();
- %templateFile = new FileObject();
-
- %moduleTemplateCodeFilePath = AssetBrowser.templateFilesPath @ "module." @ $TorqueScriptFileExtension @ ".template";
-
- if(%file.openForWrite(%moduleScriptFilePath) && %templateFile.openForRead(%moduleTemplateCodeFilePath))
- {
- while( !%templateFile.isEOF() )
- {
- %line = %templateFile.readline();
- %line = strreplace( %line, "@@", %newModuleName );
-
- %file.writeline(%line);
- echo(%line);
- }
-
- %file.close();
- %templateFile.close();
- }
- else
- {
- %file.close();
- %templateFile.close();
-
- warnf("CreateNewModule - Something went wrong and we couldn't write the script file!");
- }
-
- //force a refresh of our modules list
- ModuleDatabase.ignoreLoadedGroups(true);
- ModuleDatabase.scanModules();
- %success = ModuleDatabase.loadExplicit(%newModuleName, 1);
- ModuleDatabase.ignoreLoadedGroups(false);
-
- //force a reload of the Module lists
- AssetBrowser.refresh();
-
- AssetBrowser.newModuleId = %newModuleName;
-
- Canvas.popDialog(AssetBrowser_addModule);
- eval(AssetBrowser_addModuleWindow.callbackFunction);
- }
- function AssetBrowserModuleList::onWake(%this)
- {
- %this.refresh();
- }
- function AssetBrowserModuleList::refresh(%this)
- {
- %this.clear();
-
- //First, get our list of modules
- %moduleList = ModuleDatabase.findModules();
-
- %count = getWordCount(%moduleList);
- for(%i=0; %i < %count; %i++)
- {
- %moduleName = getWord(%moduleList, %i);
- %this.add(%moduleName.ModuleId, %i);
- }
- }
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