Lukas Joergensen a241d27b58 Expand EngineAPI type definitions před 6 roky
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assets 5de19404d9 mac compile fixes před 5 roky
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
examples 654fc29dc2 bounds to mBounds conflict avoidance před 7 roky
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. před 5 roky
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. před 5 roky
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash před 5 roky
physics fabd5864fa uninitialized variables-t3d před 5 roky
sceneComponent 7dbfe6994d Engine directory for ticket #1 před 13 roky
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
turret fabd5864fa uninitialized variables-t3d před 5 roky
vehicles 3a67ddd34c so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests před 5 roky
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. před 5 roky
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 před 5 roky
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume před 7 roky
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. před 10 roky
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. před 5 roky
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. před 11 roky
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic před 7 roky
aiConnection.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. před 5 roky
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects před 8 roky
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera před 8 roky
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl před 5 roky
cameraSpline.cpp fabd5864fa uninitialized variables-t3d před 5 roky
cameraSpline.h a41b28f6b7 safety check před 5 roky
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
containerQuery.h fbfd3ed8ed clang: constructor initialization order před 9 roky
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 před 5 roky
convexShape.h fabd5864fa uninitialized variables-t3d před 5 roky
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX před 5 roky
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. před 8 roky
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 5 roky
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. před 8 roky
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles před 7 roky
groundPlane.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d před 5 roky
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiObjectView.cpp 1c62080f7f cleaned up member::radius před 7 roky
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
item.cpp afb39d398f code review: před 5 roky
item.h afb39d398f code review: před 5 roky
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. před 9 roky
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
lightBase.cpp 6ade6f08ce Updated Assimp před 5 roky
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. před 8 roky
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on před 6 roky
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. před 11 roky
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. před 13 roky
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR před 6 roky
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. před 11 roky
notesObject.cpp 5de19404d9 mac compile fixes před 5 roky
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. před 5 roky
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 5 roky
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 10 roky
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 10 roky
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 5 roky
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 5 roky
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess před 7 roky
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp před 5 roky
player.h afb39d398f code review: před 5 roky
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
pointLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
portal.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets před 5 roky
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets před 5 roky
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance před 7 roky
projectile.h c32c9557ab enhanced-projectile před 8 roky
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint před 7 roky
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. před 6 roky
resource.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: před 10 roky
rigid.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigidShape.cpp 321c25a401 profiler tracking name collision fix před 5 roky
rigidShape.h d1cc5964c4 fix GCC compile před 5 roky
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeBase.cpp afb39d398f code review: před 5 roky
shapeBase.h afb39d398f code review: před 5 roky
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeImage.cpp fabd5864fa uninitialized variables-t3d před 5 roky
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
spotLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 5 roky
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 5 roky
trigger.cpp a241d27b58 Expand EngineAPI type definitions před 4 roky
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet před 5 roky
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding před 5 roky
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload před 5 roky
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 před 5 roky
zone.h dbf34df71d select within zone pushbutton před 5 roky