.. |
assets
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5de19404d9
mac compile fixes
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před 5 roky |
decal
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
examples
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
fx
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
gameBase
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
lighting
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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před 5 roky |
physics
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
sfx
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
turret
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
vehicles
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3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
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před 5 roky |
Scene.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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před 5 roky |
accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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před 7 roky |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 10 roky |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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před 7 roky |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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před 8 roky |
camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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před 8 roky |
camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
cameraSpline.h
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a41b28f6b7
safety check
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před 5 roky |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
convexShape.cpp
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afd836cc56
export rounds LODs to the nearest power of 2
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před 5 roky |
convexShape.h
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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před 5 roky |
debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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před 8 roky |
gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 5 roky |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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před 7 roky |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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před 7 roky |
guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
item.cpp
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afb39d398f
code review:
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před 5 roky |
item.h
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afb39d398f
code review:
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před 5 roky |
levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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před 9 roky |
lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
lightBase.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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před 8 roky |
lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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před 6 roky |
lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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před 11 roky |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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před 13 roky |
missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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před 6 roky |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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před 11 roky |
notesObject.cpp
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5de19404d9
mac compile fixes
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před 5 roky |
notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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před 5 roky |
objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 5 roky |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 10 roky |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 10 roky |
pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 5 roky |
pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 5 roky |
physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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před 7 roky |
physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
player.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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před 5 roky |
player.h
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afb39d398f
code review:
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před 5 roky |
pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
prefab.cpp
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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před 5 roky |
prefab.h
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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před 5 roky |
projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
projectile.h
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c32c9557ab
enhanced-projectile
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před 8 roky |
proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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před 7 roky |
proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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před 6 roky |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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před 10 roky |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
rigidShape.cpp
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321c25a401
profiler tracking name collision fix
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před 5 roky |
rigidShape.h
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d1cc5964c4
fix GCC compile
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před 5 roky |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
shapeBase.cpp
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afb39d398f
code review:
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před 5 roky |
shapeBase.h
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afb39d398f
code review:
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před 5 roky |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 5 roky |
staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 5 roky |
trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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před 4 roky |
trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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před 5 roky |
tsStatic.cpp
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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před 5 roky |
tsStatic.h
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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před 5 roky |
zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 5 roky |
zone.h
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dbf34df71d
select within zone pushbutton
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před 5 roky |