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advanced
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681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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5 年之前 |
basic
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 年之前 |
common
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f52c3d5ed2
uninitialized variables-lighting
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5 年之前 |
shadowMap
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3de60baf79
retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features
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5 年之前 |
lightInfo.cpp
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7b02d81b54
Adds preferences for limiting the maximum number of local lights, as well as distance-based fading of local lights.
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5 年之前 |
lightInfo.h
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7b02d81b54
Adds preferences for limiting the maximum number of local lights, as well as distance-based fading of local lights.
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5 年之前 |
lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 年之前 |
lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 年之前 |
lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 年之前 |
shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |