AzaezelX 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 5 years ago
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 years ago
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightShadowMap.cpp 6ade6f08ce Updated Assimp 5 years ago
lightShadowMap.h 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pssmLightShadowMap.cpp f52c3d5ed2 uninitialized variables-lighting 5 years ago
pssmLightShadowMap.h 2753f562e8 shadow caching 10 years ago
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMapManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
shadowMapManager.h 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
shadowMapPass.cpp ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
shadowMapPass.h f52c3d5ed2 uninitialized variables-lighting 5 years ago
shadowMatHook.cpp 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 5 years ago
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago