AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
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blobShadow.cpp f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
lightMapParams.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
projectedShadow.cpp 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 жил өмнө
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 жил өмнө
sceneLighting.cpp f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө