Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 年之前
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 年之前
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 年之前
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
renderDeferredMgr.cpp 0c7811bd1a shift pbrconfig to ORM 5 年之前
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 年之前
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 年之前
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 年之前
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 年之前
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 年之前
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 年之前
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 年之前
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 10 年之前
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 年之前
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 年之前
renderPassManager.h 6ade6f08ce Updated Assimp 5 年之前
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderProbeMgr.cpp 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash 5 年之前
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年之前
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前
renderTranslucentMgr.cpp 350d3e6702 Fixes 2 minor mistake corrections 5 年之前
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 年之前