James Urquhart 3496c549b5 Hardware Skinning Support 11 jaren geleden
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editors 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 jaren geleden
VolumetricFog.cpp 3496c549b5 Hardware Skinning Support 9 jaren geleden
VolumetricFog.h 21be97d206 Missed a few files. 10 jaren geleden
VolumetricFogRTManager.cpp 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
VolumetricFogRTManager.h 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
basicClouds.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 jaren geleden
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 jaren geleden
cloudLayer.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 jaren geleden
cloudLayer.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 jaren geleden
decalRoad.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 jaren geleden
decalRoad.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
meshRoad.cpp f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) 10 jaren geleden
meshRoad.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
nodeListManager.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
river.cpp bd437cda1c Merge branch 'development' into walkabout 11 jaren geleden
river.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 jaren geleden
scatterSky.cpp 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
scatterSky.h 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 jaren geleden
skyBox.cpp ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 9 jaren geleden
skyBox.h 27720cb786 Corrected SkyBox vertex format 10 jaren geleden
sun.cpp 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
sun.h 2753f562e8 shadow caching 10 jaren geleden
timeOfDay.cpp c19a70814c Tidy up and fix the various Assert macros 11 jaren geleden
timeOfDay.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
waterBlock.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 jaren geleden
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 jaren geleden
waterObject.cpp 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
waterObject.h 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 jaren geleden
waterPlane.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 jaren geleden
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 jaren geleden