Azaezel e126ca1823 PolyhedronVectorData core membervar cleanups 7 年之前
..
assets e18661d861 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne 7 年之前
components e126ca1823 PolyhedronVectorData core membervar cleanups 7 年之前
decal 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
examples 242a51eefe bounds to mBounds conflict avoidance 7 年之前
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
fx 656c81dd39 ribbon classvar cleanup 7 年之前
gameBase 53869600cc netObject classvar cleanups 7 年之前
physics 242a51eefe bounds to mBounds conflict avoidance 7 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx fbfd3ed8ed clang: constructor initialization order 9 年之前
systems 7fd04eabaf Update meshRenderSystem.cpp 7 年之前
turret d1b806caf0 Assorted bug fixes 8 年之前
vehicles 3ceaa0ed50 cleaned up member::radius 7 年之前
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 年之前
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年之前
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 年之前
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp 4b90b21d7d anim-clip -- sequence selection by afx effects 8 年之前
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects 8 年之前
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 年之前
camera.h 442b200ef6 obj-select -- object selection functionality 8 年之前
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 年之前
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 年之前
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 年之前
debris.cpp 242a51eefe bounds to mBounds conflict avoidance 7 年之前
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
entity.cpp c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. 7 年之前
entity.h c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. 7 年之前
gameFunctions.cpp 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 年之前
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 年之前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius 7 年之前
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
item.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 年之前
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 年之前
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年之前
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightBase.cpp b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 年之前
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 年之前
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年之前
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 年之前
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. 8 年之前
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
physicalZone.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 年之前
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
player.cpp 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 年之前
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 年之前
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance 7 年之前
projectile.h b5539a45e3 enhanced-projectile 8 年之前
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 年之前
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 年之前
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeBase.cpp e24e917cf9 MountedImage& image = mMountedImageList[i]; clarification cases 7 年之前
shapeBase.h 489821a16b Collision events 8 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp d90b602e5a whitespace updates 8 年之前
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.cpp 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 年之前
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 年之前
tsStatic.cpp 242a51eefe bounds to mBounds conflict avoidance 7 年之前
tsStatic.h 9106eef98b Selection Highlighting 8 年之前
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
zone.h 7dbfe6994d Engine directory for ticket #1 13 年之前