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assets
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e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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7 年之前 |
components
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 年之前 |
decal
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 年之前 |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
fx
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656c81dd39
ribbon classvar cleanup
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7 年之前 |
gameBase
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53869600cc
netObject classvar cleanups
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7 年之前 |
physics
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242a51eefe
bounds to mBounds conflict avoidance
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7 年之前 |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
systems
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7fd04eabaf
Update meshRenderSystem.cpp
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7 年之前 |
turret
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d1b806caf0
Assorted bug fixes
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8 年之前 |
vehicles
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 年之前 |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 年之前 |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 年之前 |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
aiPlayer.cpp
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 年之前 |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 年之前 |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 年之前 |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 年之前 |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 年之前 |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 年之前 |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
convexShape.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 年之前 |
debris.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 年之前 |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
entity.cpp
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c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 年之前 |
entity.h
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c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
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7 年之前 |
gameFunctions.cpp
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 年之前 |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 年之前 |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
item.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 年之前 |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 年之前 |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 年之前 |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
lightBase.cpp
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 年之前 |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 年之前 |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 年之前 |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 年之前 |
missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 年之前 |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 年之前 |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 年之前 |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
physicalZone.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 年之前 |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
player.cpp
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 年之前 |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 年之前 |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 年之前 |
prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 年之前 |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 年之前 |
projectile.h
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b5539a45e3
enhanced-projectile
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8 年之前 |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 年之前 |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 年之前 |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 年之前 |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shapeBase.cpp
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e24e917cf9
MountedImage& image = mMountedImageList[i]; clarification cases
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7 年之前 |
shapeBase.h
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489821a16b
Collision events
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8 年之前 |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shapeImage.cpp
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d90b602e5a
whitespace updates
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8 年之前 |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
staticShape.cpp
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 年之前 |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 年之前 |
tsStatic.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 年之前 |
tsStatic.h
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9106eef98b
Selection Highlighting
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8 年之前 |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
zone.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |