Azaezel 87207e0a97 simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 years ago
..
test 1449c4df57 Add some tests for engineAPI and console 10 years ago
CMDgram.y 407bbce509 Merging 8 years ago
CMDscan.cpp 407bbce509 Merging 8 years ago
CMDscan.l 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 8 years ago
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
SimXMLDocument.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
SimXMLDocument.h bb38a40bcb fixed lots of tabs and space 8 years ago
arrayObject.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
arrayObject.h bb38a40bcb fixed lots of tabs and space 8 years ago
ast.h 407bbce509 Merging 8 years ago
astAlloc.cpp 407bbce509 Merging 8 years ago
astNodes.cpp 449c4c4d1e fix arg corruption on functioncall compilation. 8 years ago
bison.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
bison.simple 7dbfe6994d Engine directory for ticket #1 13 years ago
cmdgram.cpp 407bbce509 Merging 8 years ago
cmdgram.h 407bbce509 Merging 8 years ago
codeBlock.cpp d8e302efee Fix Torque3D 64bit DSOs. 7 years ago
codeBlock.h 407bbce509 Merging 8 years ago
codeInterpreter.cpp 407bbce509 Merging 8 years ago
codeInterpreter.h 407bbce509 Merging 8 years ago
compiledEval.cpp 407bbce509 Merging 8 years ago
compiler.cpp 407bbce509 Merging 8 years ago
compiler.h 407bbce509 Merging 8 years ago
console.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
console.h 407bbce509 Merging 8 years ago
consoleDoc.cpp 08144a1a55 Improve console dump with additional information, such as array sizes and variadic function 7 years ago
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 years ago
consoleFunctions.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
consoleFunctions.h 39d5563a8c Added type checking functions 10 years ago
consoleInternal.cpp 08144a1a55 Improve console dump with additional information, such as array sizes and variadic function 7 years ago
consoleInternal.h 407bbce509 Merging 8 years ago
consoleLogger.cpp bb38a40bcb fixed lots of tabs and space 8 years ago
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
consoleObject.cpp b0e8a1f032 Adds a new function for defining static console fields on NetObjects - addNetworkedField() 7 years ago
consoleObject.h 0d2705d815 Merge branch 'development' into issue_2115 7 years ago
consoleParser.cpp bb38a40bcb fixed lots of tabs and space 8 years ago
consoleParser.h bb38a40bcb fixed lots of tabs and space 8 years ago
consoleTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
consoleTypes.h 2ec57a9281 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 8 years ago
consoleXMLExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 years ago
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
debugOutputConsumer.h 87283640b7 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 years ago
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
engineAPI.h d64e2a7019 Removed constexpr use to support VS2013 8 years ago
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: 10 years ago
engineExports.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 years ago
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineFunctions.h 3f3bbf770d Support for VS 15.3 update 8 years ago
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 8 years ago
engineStructs.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table 8 years ago
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineTypes.h fafc3acd5e Remove nested CLASSDOC Macro 7 years ago
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
fieldBrushObject.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
fileSystemFunctions.cpp bcc5459818 whitespace 8 years ago
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
persistenceManager.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
propertyParsing.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
propertyParsing.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
scriptFilename.cpp bcc5459818 whitespace 8 years ago
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scriptObjects.cpp 9b62afbe3f Cleans up a redundant include. 8 years ago
scriptObjects.h b56f8674cd New ScriptTickObject 12 years ago
sim.cpp bcc5459818 whitespace 8 years ago
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago
simBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simDatablock.cpp a5917ced16 substitution statements conformed to standard class:mVar standard 7 years ago
simDatablock.h a5917ced16 substitution statements conformed to standard class:mVar standard 7 years ago
simDictionary.cpp 886dcbaac5 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 years ago
simDictionary.h bcc5459818 whitespace 8 years ago
simEvents.cpp bcc5459818 whitespace 8 years ago
simEvents.h 3f97c2cedd Fix building on GCC 10 years ago
simFieldDictionary.cpp 87207e0a97 simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 years ago
simFieldDictionary.h b05691c6b5 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 years ago
simManager.cpp 9298d889b3 simset::objectList to simset::mObjectList 7 years ago
simObject.cpp 87207e0a97 simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 years ago
simObject.h 886dcbaac5 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 years ago
simObjectList.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simObjectMemento.cpp bcc5459818 whitespace 8 years ago
simObjectMemento.h bcc5459818 whitespace 8 years ago
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 years ago
simPersistID.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simPersistSet.cpp bcc5459818 whitespace 8 years ago
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
simSerialize.cpp bcc5459818 whitespace 8 years ago
simSet.cpp 9298d889b3 simset::objectList to simset::mObjectList 7 years ago
simSet.h 9298d889b3 simset::objectList to simset::mObjectList 7 years ago
stringStack.cpp bcc5459818 whitespace 8 years ago
stringStack.h 942c7a48f4 Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack. 10 years ago
telnetConsole.cpp bcc5459818 whitespace 8 years ago
telnetConsole.h 539efcb1e1 Input event changes 12 years ago
telnetDebugger.cpp bcc5459818 whitespace 8 years ago
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 years ago
typeValidators.cpp bcc5459818 whitespace 8 years ago
typeValidators.h 1a89d95919 exposes getters for typevalidators. 7 years ago