.. |
test
|
1449c4df57
Add some tests for engineAPI and console
|
10 年之前 |
CMDgram.y
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407bbce509
Merging
|
8 年之前 |
CMDscan.cpp
|
407bbce509
Merging
|
8 年之前 |
CMDscan.l
|
233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
|
8 年之前 |
ICallMethod.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
SimXMLDocument.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
SimXMLDocument.h
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bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
arrayObject.cpp
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970dd5c477
Reordering initialization methods #1912
|
8 年之前 |
arrayObject.h
|
bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
ast.h
|
407bbce509
Merging
|
8 年之前 |
astAlloc.cpp
|
407bbce509
Merging
|
8 年之前 |
astNodes.cpp
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449c4c4d1e
fix arg corruption on functioncall compilation.
|
8 年之前 |
bison.bat
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
bison.simple
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
cmdgram.cpp
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407bbce509
Merging
|
8 年之前 |
cmdgram.h
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407bbce509
Merging
|
8 年之前 |
codeBlock.cpp
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d8e302efee
Fix Torque3D 64bit DSOs.
|
7 年之前 |
codeBlock.h
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407bbce509
Merging
|
8 年之前 |
codeInterpreter.cpp
|
407bbce509
Merging
|
8 年之前 |
codeInterpreter.h
|
407bbce509
Merging
|
8 年之前 |
compiledEval.cpp
|
407bbce509
Merging
|
8 年之前 |
compiler.cpp
|
407bbce509
Merging
|
8 年之前 |
compiler.h
|
407bbce509
Merging
|
8 年之前 |
console.cpp
|
7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
8 年之前 |
console.h
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407bbce509
Merging
|
8 年之前 |
consoleDoc.cpp
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08144a1a55
Improve console dump with additional information, such as array sizes and variadic function
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7 年之前 |
consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
consoleFunctions.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
consoleFunctions.h
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39d5563a8c
Added type checking functions
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10 年之前 |
consoleInternal.cpp
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08144a1a55
Improve console dump with additional information, such as array sizes and variadic function
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7 年之前 |
consoleInternal.h
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407bbce509
Merging
|
8 年之前 |
consoleLogger.cpp
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bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 年之前 |
consoleObject.cpp
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b0e8a1f032
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
|
7 年之前 |
consoleObject.h
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0d2705d815
Merge branch 'development' into issue_2115
|
7 年之前 |
consoleParser.cpp
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bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
consoleParser.h
|
bb38a40bcb
fixed lots of tabs and space
|
8 年之前 |
consoleTypes.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
consoleTypes.h
|
2ec57a9281
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
|
8 年之前 |
consoleXMLExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 年之前 |
consoleXMLExport.h
|
4bc1491714
clang catch: garbage in line directives
|
9 年之前 |
debugOutputConsumer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
debugOutputConsumer.h
|
87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
|
8 年之前 |
dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
|
8 年之前 |
engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
|
10 年之前 |
engineExports.cpp
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970dd5c477
Reordering initialization methods #1912
|
8 年之前 |
engineExports.h
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
engineFunctions.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
engineFunctions.h
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3f3bbf770d
Support for VS 15.3 update
|
8 年之前 |
engineObject.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
engineObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
enginePrimitives.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
enginePrimitives.h
|
88106f9032
Fixed type inference for nulls in console functions
|
8 年之前 |
engineStructs.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
engineStructs.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
engineTypeInfo.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
engineTypeInfo.h
|
39bea37fa0
minor fixes, and converted the type table
|
8 年之前 |
engineTypes.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
engineTypes.h
|
fafc3acd5e
Remove nested CLASSDOC Macro
|
7 年之前 |
engineXMLExport.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
fieldBrushObject.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
8 年之前 |
fieldBrushObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
fileSystemFunctions.cpp
|
bcc5459818
whitespace
|
8 年之前 |
generateCompiler.bat
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
persistenceManager.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
8 年之前 |
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
propertyParsing.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
propertyParsing.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
runtimeClassRep.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
runtimeClassRep.h
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 年之前 |
scriptFilename.cpp
|
bcc5459818
whitespace
|
8 年之前 |
scriptFilename.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
scriptObjects.cpp
|
9b62afbe3f
Cleans up a redundant include.
|
8 年之前 |
scriptObjects.h
|
b56f8674cd
New ScriptTickObject
|
12 年之前 |
sim.cpp
|
bcc5459818
whitespace
|
8 年之前 |
sim.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 年之前 |
simBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
simDatablock.cpp
|
a5917ced16
substitution statements conformed to standard class:mVar standard
|
7 年之前 |
simDatablock.h
|
a5917ced16
substitution statements conformed to standard class:mVar standard
|
7 年之前 |
simDictionary.cpp
|
886dcbaac5
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 年之前 |
simDictionary.h
|
bcc5459818
whitespace
|
8 年之前 |
simEvents.cpp
|
bcc5459818
whitespace
|
8 年之前 |
simEvents.h
|
3f97c2cedd
Fix building on GCC
|
10 年之前 |
simFieldDictionary.cpp
|
87207e0a97
simobject, dictionary, stringtable, and taml clarificationsand cleanups
|
7 年之前 |
simFieldDictionary.h
|
b05691c6b5
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
|
8 年之前 |
simManager.cpp
|
9298d889b3
simset::objectList to simset::mObjectList
|
7 年之前 |
simObject.cpp
|
87207e0a97
simobject, dictionary, stringtable, and taml clarificationsand cleanups
|
7 年之前 |
simObject.h
|
886dcbaac5
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 年之前 |
simObjectList.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
10 年之前 |
simObjectList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
simObjectMemento.cpp
|
bcc5459818
whitespace
|
8 年之前 |
simObjectMemento.h
|
bcc5459818
whitespace
|
8 年之前 |
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
10 年之前 |
simPersistID.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 年之前 |
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
simPersistSet.cpp
|
bcc5459818
whitespace
|
8 年之前 |
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 年之前 |
simSerialize.cpp
|
bcc5459818
whitespace
|
8 年之前 |
simSet.cpp
|
9298d889b3
simset::objectList to simset::mObjectList
|
7 年之前 |
simSet.h
|
9298d889b3
simset::objectList to simset::mObjectList
|
7 年之前 |
stringStack.cpp
|
bcc5459818
whitespace
|
8 年之前 |
stringStack.h
|
942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
|
10 年之前 |
telnetConsole.cpp
|
bcc5459818
whitespace
|
8 年之前 |
telnetConsole.h
|
539efcb1e1
Input event changes
|
12 年之前 |
telnetDebugger.cpp
|
bcc5459818
whitespace
|
8 年之前 |
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 年之前 |
typeValidators.cpp
|
bcc5459818
whitespace
|
8 年之前 |
typeValidators.h
|
1a89d95919
exposes getters for typevalidators.
|
7 年之前 |