Azaezel 3ceaa0ed50 cleaned up member::radius 7 年之前
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blobShadow.cpp 3ceaa0ed50 cleaned up member::radius 7 年之前
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
lightMapParams.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
projectedShadow.cpp 59c81f9179 Fixes linker errors when Basic Lighting is removed 7 年之前
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年之前
sceneLighting.cpp 2002d74b78 Issue found with PVS-Studio: 10 年之前
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 年之前