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blobShadow.cpp
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
blobShadow.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightMapParams.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
lightMapParams.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
projectedShadow.cpp
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59c81f9179
Fixes linker errors when Basic Lighting is removed
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7 年之前 |
projectedShadow.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 年之前 |
sceneLighting.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年之前 |
sceneLighting.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sceneLightingGlobals.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
scenePersist.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
scenePersist.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shadowBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shadowVolumeBSP.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shadowVolumeBSP.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |