Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
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GLSL 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
HLSL 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 лет назад
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 лет назад
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 лет назад
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureType.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
langElement.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 лет назад
langElement.h 7e5e3b5105 Removes Direct3D9 functionality. 8 лет назад
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
shaderComp.h 3496c549b5 Hardware Skinning Support 9 лет назад
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
shaderFeature.h 970dd5c477 Reordering initialization methods #1912 8 лет назад
shaderGen.cpp 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
shaderGen.h 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 лет назад
shaderGenVars.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderGenVars.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 лет назад