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GLSL
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
HLSL
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 лет назад |
conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 лет назад |
featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 лет назад |
featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
langElement.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 лет назад |
langElement.h
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7e5e3b5105
Removes Direct3D9 functionality.
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8 лет назад |
shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 лет назад |
shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
shaderFeature.h
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970dd5c477
Reordering initialization methods #1912
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8 лет назад |
shaderGen.cpp
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 лет назад |
shaderGen.h
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 лет назад |
shaderGenVars.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
shaderGenVars.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |