| .. |
|
accuFeatureGLSL.cpp
|
7e5e3b5105
Removes Direct3D9 functionality.
|
8 anni fa |
|
accuFeatureGLSL.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
11 anni fa |
|
bumpGLSL.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
bumpGLSL.h
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 anni fa |
|
depthGLSL.cpp
|
7e5e3b5105
Removes Direct3D9 functionality.
|
8 anni fa |
|
depthGLSL.h
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 anni fa |
|
paraboloidGLSL.cpp
|
9221b4dd10
Update GLSL Shadergen. Not used on DX9.
|
11 anni fa |
|
paraboloidGLSL.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
pixSpecularGLSL.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
pixSpecularGLSL.h
|
4bf5aade6e
make override processVert on SpecularMap feature
|
11 anni fa |
|
shaderCompGLSL.cpp
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
9 anni fa |
|
shaderCompGLSL.h
|
6450294855
Fixes for dedicated build on linux.
|
11 anni fa |
|
shaderFeatureGLSL.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
|
shaderFeatureGLSL.h
|
7e5e3b5105
Removes Direct3D9 functionality.
|
8 anni fa |
|
shaderGenGLSL.cpp
|
d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
|
8 anni fa |
|
shaderGenGLSL.h
|
196b214eae
engine:
|
9 anni fa |
|
shaderGenGLSLInit.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |